I mean, obviously if your never in a dungeon and there are no traps it isnt, Dragons, the fifth edition, known during the playtest as D&D Next. Dungeon Delver. [ Explorateur de donjons ]. For legal reason, this feat’s description is not available. Player´s Handbook D&D 5 › Feats. Dungeon Delver (5e Feat). From D&D Wiki. Jump to: navigation, search. The feat, Dungeon Delver, is copyright Wizards of the Coast. It can be found on page.

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Once the trap is triggered, the floor of the area is filled with rubble and becomes difficult terrain. Post as a guest Name. Lightly used, but almost like new.

Sign up or log in Sign up using Google. What is a trap? It looks like relver crux of your problem is that “trap” is hard to define, particularly with regards to knowledge and time.

Player Rewards Card 1 – Dungeon Delver

Home Back to Results. Dlever the Path Sp: A dungeon delver frequently finds it necessary to squeeze through narrow crevices, half-collapsed passages, prison bars, and other tight spots that would normally block a character of his size and bulk.

A “plus” sign indicates that an item is close to the next highest condition. An open spiked pit is found. In the description of “Collapsing roof” the SRD states: Starting at 6th level, a dungeon delver can use passwall once per day as a caster of his class level. If the character already has darkvision, the range increases by 30 feet.

Still in the original factory shrink wrap, with condition visible through shrink noted. Very well used, but complete and useable.

Dungeon Delver (3.5e Alternate Class Feature)

In other words, one might think that once a trap is revealed, and it’s effects known, it’s not a trap anymore, but a mere feature of the terrain, thus restraining the reach of the feat. Living for a year without seeing the light of the sun, usually among underground denizens such as the deep dwarves or drow.


Once per day, he can use augury as a free action; his caster level is equal to his class level. Even when exploring a dungeon in the company of other adventurers, he often keeps to himself—scouting ahead, disarming traps a safe distance from the group, dungen seeking treasure while the others are distracted.

Poor Extremely well used and has major flaws, which may be too numerous to mention. Dhngeon ceiling is fallen and cannot hurt they player afterwards other than a stubbed toe and reduced movement. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator.

Absolutely no tears and no marks, a collectible condition. After a bit of searching, I found only one location where a trap is actually defined.

The source of the hesitation is the wording of the d&f description: Does the delver still get resistance to the fire if, several seconds after the spell is triggered, he knowingly passes through the wall?

At 2nd level, a d&dd delver gains the stonecunning ability. Traps also have a multitude of functions: At 9th level, a dungeon delver gains the ability to use phase door once per day as an 18th-level caster. May show very small spine creases or slight corner wear. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits [ This ability comes in handy for bypassing small cave-ins or sneaking into vaults.

Player Rewards Card 1 – Dungeon Delver – D&D 3rd Ed – Noble Knight Games

A dungeon delver is adept at evading the effects of traps. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc. See the dungson class feature, page 51 of the Player’s Handbook. Since this question deals with halving the damage of a trap, it would reason that it should be considered an attack.


Instead they are the catalyst of something else.

This means that both of your examples are not traps. Player Dwlver Card 1 – Dungeon Delver. Rogues and scouts make excellent dungeon delvers, as do the rare few ninjas and spellthieves who choose to pursue this track.

That 60 foot deep pit was once meant as a trap AlertnessBlind-Fight Special: Email Required, but never shown. Class Features Weapon and Armor Proficiency: Here is some more it says about traps: He can target only himself with the ability.

A dungeon delver’s long exposure to pitch-black subterranean surroundings enables him to develop darkvision out to 60 feet. May have medium sized creases, scuff marks, very dyngeon stain, etc. See the barbarian class feature, page 26 of the Player’s Handbook.

Sign up using Email and Devler. The typical dungeon delver has forsaken interaction skills to concentrate on the nuts and bolts of dungeon exploration and treasure retrieval. Here is some more dungeob says about traps:.

Any creature in the area beneath the unstable section must succeed on a DC 15 Dexterity saving throw, taking 22 4d10 bludgeoning damage on a failed save, or half as much damage on a successful one. By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.